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Jump on your opponent's head!


Based on a common video game trope and taking inspiration from games such as Lethal League and Super Smash Bros.
This fast pasted competitive game was a side project that took roughly 12 hours to prototype, and 12 more to tighten up.

In the process of making this I learnt about the 3Cs (Controls, Character and Camera), Controller input management, Local Multi player, delegates, lazy singletons,
2D physics, triggers and animation, Unity 5 material and lighting system, audio layering, WebGL and developing a game from a prototype to something releasable.

Music by MoverMaterAl



GitHub Repo